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I completely bypassed his quest and just took the item from him by picking a certain tree of dialogue choices. Finally, the last option let me tell him that I wasn’t joking - he was shocked, and out of a fear for his life, he gave me the item I came for. He scolded me, claiming that murder wasn’t something I should joke about. He promptly said “no,” but I was able to keep pushing, so I did.Īfter a while, the game gave me an option to threaten to assassinate him. While I did listen to his request, I was presented with the option to ask if I could just have the item I came for. I made him aware that I needed it, but he claimed he would send me on a quest to find something else first. When I met with the Count of Threedom, I had to retrieve a specific item in his possession.
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I was also impressed by the nature of certain dialogue choices. Katey Parr does an excellent job translating the sorrow and fear of an eleven-year-old girl: there’s no more bravery and no more hope, just a child who wants to go home. While she’s full of courage, Even is still just a kid. Even experiences an emotional arc when she realizes that attempting to topple the queen’s totalitarian rule is futile.
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Thankfully, the narrative itself is engaging. It’s usually entertaining, but there are plenty of moments where it feels redundant, information is repeated, or jokes just don’t land. Half of my time in the world of Random was spent conversing with the game’s NPCs. On one hand, there’s plenty of amusing dialogue, intriguing world-building, and likable personalities, but there’s also an absurd amount of talking. Everyone you meet in the world of Random has something to say, which is both a boon and a fault. Lost in Random’s story is most compelling due to its characters. The girl is now a Dice Wielder, and she goes on a quest to defeat the wicked queen. Shortly after, Even meets a magical dice, named Dicey, that gives her the ability to call upon powerful cards. She runs away from home and stows away on a boat that takes her outside of her town. And with this revelation, Even knew she had to save her sister. After following this spectre for a short while, she finds the toy she had given Odd on the night she was abducted. One year later, Even is guided outside her home by a ghost-like entity which resembles her sister.
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